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manage animations from the motion mixer
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small dialog interface for a minimum of setting like the Ogre version for meshs, prefixs, directories. nodes animations from the main track for each node in the dot scene skeleton with animations from the main track or from the biped mixer if available Mentalray Arch / Design material conversion, with colors, diffuse texture, multi uv and transparency Architecture material conversion, with colors, diffuse texture, multi uv and transparency standard material conversions with colors, multi textures / uvs, refmap channel, transparency and material options like "double sided" or "wire" mesh binary export for each objects in the scene
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one click export from the Max export menu > Ogre scene
3DS MAX 2011 UNSTABLE CODE
I started from the code of the FxOgreF圎xporter (to get some clues), but since this exporter only manage a single mesh, I rewrote almost every thing The objective for the Easy Ogre Exporter is to be the most simple as possible but with a lots of direct conversions from max scenes, and sure to be free and LGPL Last time that I need to export a simple scene it took me several hours to convert and set materials (and several crash).
3DS MAX 2011 UNSTABLE GENERATOR
Added Optional textures conversion to DDS format.Īdded automatic shaders generator for normal / specular map and simple pixel lighting with multi lightĪs usual for our users, we were looking for an easy and free Ogre exporter for 3ds Max, and cannot found any with a good standard material converter nor a simple interface.
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